My role with Gert in the project was to write the story, keep the work in line with it and work with others to create a coherent campaign - we were the Story Managers. We brainstormed many possible scenarios (with some other team members) and came up with few original ideas. At least we thought so. For example, at the beginning we had the idea to create an ironic story about estonians and finnish people in the 90's.
Threaded idea was to have a battle for plastic bags that were quite ordinary "products" for finnish at this time but not for estonians. The game also included the fight for different products which were also very rare for estonians. For example, who gets more bananas or bubble gum in the plastic bag, is the winner.
Later, when we started to program the game, it came out that the idea was not so easy to do. Therefore we had to come up with a simpler and more doable scenario. Then we invented the character called Rocco who started to fight with the cafeterias and its owners in his small hometown.
Considering the whole project I liked best the management of the group that allowed to share the roles. This way everybody could contribute in the part of the campaign they had most skills.
Unfortunately we were too late with finishing our work and we can not say that we are good time managers, but I was nicely surprised by the spirit of the team members. For example, during the last week (mostly) programmers spent their nights and days building the game and facing different problems, thereby enjoying the whole process.
At the end, we managed to finish the game but reviewing the blue team's game, I somehow wasnt able to open their game. I was using 1.6.5 stable version, but didn't success. In such cases it would be great to have some more knowledge in technics and programming.
Though, The Battle of Wesnoth game was a great experience, because I didn't know about such kind of OS-based games.
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